Today I'm going to speak about a few things: the server structure ,about messaging and finally about blocking sockets vs non blocking sockets:
I plan to make my server architecture based in something like that:
- Usernames / passwords for the login server
- Maps , players and objects for the server instances
- Number of instances, server instance sockets and health status of the instances (load and failures) for the proxy server.
<Messaging in the next post>