#ifndef ENGINE_H #define ENGINE_H #include <SDL/SDL.h> //SDL library #include <SDL/SDL_image.h> //+SDL_image library (I use it for loading .png files) class Engine { public: SDL_Surface* screen; //The screen SDL_Surface* tileset; //A simple tileset for testing purposes only int ScreenX;//Width of the screen int ScreenY;//Height of the screen int bpp;//Bit Per Pixel (colour depth) int MouseX; //Mouse x position int MouseY; //Mouse y position Uint8 MouseButtons; //Mouse button pressed int Frames; //Actual frame int FPS; //Frames per second int StartTick; int LastTick; Uint8 TileSize; //size of the default tile Engine(); //creator virtual ~Engine(); //destructor void SetVga(); //Set the video mode void FillColour(Uint8 r,Uint8 g,Uint8 b); //fill screen with a colour void Flip(); //Flips the backbuffer to the primary buffer void LoadTileset(); //loads a test tileset void UpdateMouse(); //refresh mouse position and buttons pressed void BlitTileset(int x,int y, int tile); // Blit a tile from our tileset to the screen void Wait(Uint32 ms); //waits ms miliseconds int TimeElapsed(); //Get the time passed since last time control void UpdateTimer(); //Update the start time control protected: private: }; #endif // ENGINE_H
Wednesday, December 29, 2010
Code::Blocks(3) C++ SDL and Life "engine.h"
Here is the code for the engine class header, just copy and paste into file engine.h in the project, then save the project:
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