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<One year ago I started this project with many objectives, one of them was to make it multi-platform so yesterday I decided to compile my projects under Windows, or at least try to do it...>
<And here it comes the ingredients for my Windows recipe:
- A virtual machine emulator (a.k.a. Virtualbox ), Somebody will prefer a dual-boot configuration or just Windows, well, it's up to you...
- A Windows installation disk, you have one, right? (Important: First, clean the dust)
- Code::Blocks 11.05 compiler + minGW (Install, Next > Next > Next > Next > Finish.... Windows is SO user-friendly...)
- An assorted mix of libSDL libraries (SDL, SDL_image,SDL_ttf,SDL_net): Download, extract, and then mix them so you put all \include and all \lib files together, and of course the DLLs too.
- Download the sources too..
- If you want to compile them you will have to set up the compiler so it uses the sdl\include and sdl\lib paths, other way, it will simple refuse to work.
#include "SDL/SDL.h" #include "SDL/SDL_image.h" #include "SDL/SDL_ttf.h" #include "SDL/SDL_net.h" #include "SDL/SDL_thread.h"
In all the source files with:
#include "SDL.h" #include "SDL_image.h" #include "SDL_ttf.h" #include "SDL_net.h" #include "SDL_thread.h"
(paths are a little bit different under Windows..)
<And well, that's it! after doing that I got the life game and the three rpg sub-projects working >
<I wanted to include the chat server / client project too, hey ! I really wanted to do, but I found an unexpected and silly problem, the chat server uses the std input / output for everything, I cout << what the clients "say" and get cin >> the clients input, it works fine under Linux, but under Windows, it redirects the output and errors too to the files "stdout.txt/stderr.txt", it is the normal behavior, if you are making a graphical project, you don't have the console, right? but what if you need it?>
<I have been goggling for solution and finally I found something that should work: >
SDL_Init(SDL_INIT_VIDEO); if (ctt) { freopen("CON", "w", stdout); freopen("con", "w", stderr); fclose( ctt ); }
<That was supposed to set the output again to console, I added the code, and when I executed the project under code::blocks, It magically worked again, so I happily rebuild the project...>
<And then I executed the resulting .exe, it opened a console window... (have I said it was black? completely black?) :(, that's when I decided I wont compile it for Windows ( at the moment), if anybody had found that problem and feels eager to help, I will really appreciate it...>
<In the next post, the chat server /client...>
See you
JB